Muzundrum is a “game of musicians”. In the standard game, players take turns rolling 12-sided (dodecahedral) dice that contain one of the twelve tones in standard Western music and attempting to place the die on the board to form chords and scales from standard tonal music theory. For example, if a player rolls a G, he or she can place it next to a C and E on the board to form a C-major triad.
There are of course many variations on the game. And the twelve sided dice can also be interesting tools for chance compositions or guided improvisation.
We now have a pair of sample dice here at CatSynth HQ:
The black die has the standard tones as described above, while the white has the solfege syllables do, re, mi, fa, so, etc.